Showing posts with label D. Composition. Show all posts
Showing posts with label D. Composition. Show all posts

Friday, July 2, 2010

Don't Draw Unspecific Poses



Pose priorities:

1. You HAVE to convey a specific idea. The idea must be entertaining in a way that is true to the character. The simpler the better.

Even if you make a clean nice drawing where a character is posed ambiguously, the more "animation" trained types won't be very impressed with it. Examples:

Monday, May 3, 2010

More random tricks

I've been finding that when it comes to legs, the outer silhouette is most important- that is, the silhouette should be drawn straight away and it should show the structure straight away.

I've been trying to wean techniques of drawing from observation into how I would draw from memory.

One thing I've noticed is that when I draw from, say, a comic panel- something with a backgrounds & complexity- I spend a lot of time observing the center of interest- namely the placement and the size of the main figure.

This is to say that the simple process of designing in a figure in a box in an aesthetic and storytelling way is a delicate thing.

Oftentimes, its worth starting over and over again, just placing one figure in a panel in a relevant and clear way. The idea of the panel should be clear with only the fewest elements possible, and such elements should be drawn first.

For other people in a panel- design their body language in angles. Other people should be used to lead you to the main person.

Friday, January 29, 2010

Wednesday, January 6, 2010

Figure in composition

EDIT (1/29/10)- I consider this now to be obsolete advice, I have a newer, better post on composition. I'll keep it on this page as a novelty.