Friday, January 29, 2010
Thursday, January 28, 2010
Monday, January 11, 2010
So this is the beginning of a series of tutorials on overlap systems, where I will try to point out every major overlap problem. This part covers the neck to hip system.
I plan to do one these for the arm, the leg (human and animal), and the features (lips, eyes, ears).
Thursday, January 7, 2010
I just wanted to add that you can wing the ball/ heel / and toe-bevel straights any way, it's just that those three straights are REALLY important. So long as you draw those straights first, you can connect the dots, and you have a foot shape.
Another EDIT (1/29/10)- it's actually best that every line in the foot is a straight, when I connect from the toe bevel back to the ankle, I should have used two straights instead of a curve. The ankle is higher on the inner side.